Hunting Tasks, dimensions in channel hunts, flying mounts and the new Freeza fight. A cinematic scene in the fight against Freeza, with Goku finishing him off with a Kamehameha, plus a new Freeza form with two new attacks and four phases. Fighting in Kuririn form now happens in full screen, with a bigger spell bar for the form and more tiles visible to the sides. Flying mounts that travel through the air, going up and down floors, including the Celestial Panther. Capture cards are now one per species and show a thumbnail of the creature, and using an apparition card transforms your character to cast the spell. Rookgaard got hunt channels, guides (Pathfinders), citizens and lore NPCs that answer typed questions.
See all 73 changesShow less Map update with the Raubritter area, new monsters and NPCs, and the quests The Isle of Evil, Shadows of Yalahar, A Piece of Cake and Hot Cuisine. Hunting Tasks, with five tiers, recommended hunts on the minimap, repeatable tasks and progress tracking on the side. A Specials tab in Tasks, unlocked after you finish every task in the Veteran tier. Task rewards with gold, Prey Cards, random items and Mystery Exercise. Daily Exercise with 45,000 charges and Mystery Exercise in four tiers. New items: 24 backpacks with 32 slots, six animated keys, the sealed card and training dummies in pairs, all tradeable on the Market. Console timestamps now show seconds, with an option to turn them off in Options, and the chat font is sharper and more compact. Dimensions in channel hunts, where each player only sees, fights and affects what is in their own dimension. The hunt channels window now takes you to the dimensions, with the player count of each one, and monsters spawn for whoever enters first. Bridges, doors and levers on the map only change in the dimension of whoever used them. The channels window shows where your party is, with a yellow shield for the leader and a blue one for members. HD mode now uses the ScaleFX filter, which makes the art sharper. Stamina pause, opened from the gear in the Skills tab, with a 2-hour reserve, and you can resume after 30 minutes paused. The hunt channel entry window has a new look in the Helper style, with optional confirmation and your party channel highlighted. Your summon now goes down to the channel with you. Free luring is on: monsters can be pulled away from their spawn, like on the global server. New monk passive, Virtue Healing: each point of Harmony gained or spent heals the monk and the party member with the lowest health percentage on screen, including with Focus Harmony and Focus Serenity. Echo Raid just like on global Tibia: one echo per area, coming back 20 to 30 minutes after it is triggered, with the Echo Warden, Influenced creatures and new Echo achievements, also in Rookgaard and with the server creatures. Oblivis now also resets The Djinn War, Secret Service, In Service of Yalahar and Dreamer's Challenge, for 100 kk on the first reset and 10 kk less on each reset, down to 50 kk. The flat health and mana bonus from ARPG equipment and proficiencies now scales with the level of whoever wears it. Kuririn deals 10% less damage with all four spells, and Dash now jumps 3 sqm instead of 2. The cost of raising the Forge dust limit was adjusted so it does not grow too much at high levels. The Greater Catalyst gives 100,000 proficiency experience again. Donations on the Cyclopedia map now have a delay between clicks and only accept areas that exist. Overall experience is now 1.1x at every level. Experience from the 20 Novice tasks went up 15%. We removed the Carnivors from the Oramond task. We adjusted the first-time rewards of the Novice tasks that give a Mystery Exercise, and Look now shows the correct charges. Alt+F8 once again toggles the world name, ping and FPS in the corner of the map, and ping and FPS are on by default in new settings. The antialiasing box shows None while HD mode is on. We redid the stamina ranges: +50% exp from 39:00 to 42:00, normal from 14:00 to 38:59 and -50% below 14:00. We adjusted HP and mana regeneration for every vocation. ARPG item rarity now has a cap set by the base of the item, and the old ARPG pieces were removed. Loot from about 870 monsters and 70 bosses now follows the global server, including items the bosses were missing. The boss reward chest no longer multiplies loot by the size of the group. Vampire Lord Tokens, the Grandfather Tridian music sheets and prices at several NPCs now follow global. The Stamina window has its own icons for Attacking the Target Dummy and Outside PZ. You can now only pause Stamina inside a PZ, with a confirmation when pausing, and you can still resume anywhere. When you attack the Target Dummy inside a PZ, only the dummy stamina rate applies, without adding the PZ rate. The Stamina window is more compact, with the pause rule in the tooltip of the i next to Pause. The Market fee went up to 2.5%, capped at 2.5 kk, and the amount shown in the client matches what is charged. Exercise weapons are 25% more expensive at NPCs, including the hireling. Vocation changes from the July 7 global Tibia update: Blood Rage at 25%, Wound Cleansing with a higher mana cost, Mana Buffer spending more mana, and lower damage for Divine Caldera, Great Death Beam, Great Energy Beam, Death Echo, Forked Glacier and Strong Ice Wave. Monk changes from global Tibia: stronger Spirit Mend, Serene State with up to 7 creatures around, Mystic Repulse, Thousand Fist Blows and Devastating Knockout with an 8-second cooldown, Knockout with range 7, Chained Penance with range 4 and Harmony scaling with level. Guiding Presence now gives 33% larger party bonuses. Loot changes from global: less gold from 45 creatures, including Vexclaw, Dark Torturer, Undead Dragon and the Rotten Blood creatures, and more gold from the Bony Sea Devil and the Ebb & Flow Phantoms. The hazard loot bonus in Gnomprona was removed. Experience adjusted as on global: Radiants give 13% more and the devoted 18% more, the Darklight Core 7% less and the Mirrored Nightmare apparitions give 21,130 exp. We fixed several issues with the new mounts, the Celestial Panther and the outfit window. We improved client stability near the Thais depot and fixed Rookgaard NPC lines in the chat. We fixed right-clicking an NPC: now only the NPC you clicked answers. We fixed empty tooltips in the Wheel of Destiny, the small black square between the health and mana bars and the dust limit in the Forge. We fixed the Freeza fight and the Helper pause during the scene, and the Echo Warden no longer spawns in unreachable places. We fixed food regeneration, player deaths naming the monster, the Edron forcefields and the Kilmaresh traps, and made security improvements. We fixed the gold stuck in the Tasks window footer and the animation that played after minimizing the client. We fixed the swapped colors and the tab names in the Tasks window art. We fixed the position of the Celestial Panther and the Cyclopedia listing the same furniture more than once. We fixed several cases where creatures, spells, damage, effects and items from one dimension showed up or acted in another. We fixed a Magic Wall in one dimension being removed by, or blocking, players in another. We fixed Prey not using up time with stamina at 0:00 and the XP Boost discount that reduced the Daily Reward. We fixed NPCs that sold or bought the wrong item, such as Wes the Blacksmith. We fixed empty loot from some monsters and bosses. We fixed the Loot Pouch border in the Store Inbox, and its state now carries over to any computer. We fixed the hunt channel confirmation window that hid the game interface. We fixed cut-off names and misaligned buttons in the hunt channels window. Resetting the Jack quest at Oblivis now works. The TBI path of Secret Service grants the Top TBI Agent achievement again. The NPCs that switch between day and night in Bounac, Feyrist and Grimvale switch correctly again after maintenance.
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